• READY PLAYER ONE
    READY PLAYER ONE
    Texturing caravan and trailer on the floor (left side) and some of the other caravans. Texturing wind mills, solar panels, debris chutes and other props
  • VICE
    VICE
    Texturing heart
  • ANT-MAN AND THE WASP
    ANT-MAN AND THE WASP
    Texturing environment (steel)
  • THE FATE OF THE FURIOUS
    THE FATE OF THE FURIOUS
    Texturing digital set extension (from the second row of metal planks and up, including measurement poles)
  • GOODS OF EGYPT
    GOODS OF EGYPT
    Surfacing sarcophagus, floor extensions, stairs and braziers
  • GOODS OF EGYPT
    GOODS OF EGYPT
    Surfacing statues and marble floor
  • GOODS OF EGYPT
    GOODS OF EGYPT
    Surfacing ground, elephants, harnesses, carts, brothel (building with open door) and other small buildings
  • HELLBOY II: THE GOLDEN ARMY
    HELLBOY II: THE GOLDEN ARMY
    Creature texturing (golden army)
  • HELLBOY II: THE GOLDEN ARMY
    HELLBOY II: THE GOLDEN ARMY
    Creature texturing (tooth fairy)
  • SPIDER-MAN INTO THE SPIDER-VERSE
    SPIDER-MAN INTO THE SPIDER-VERSE
    Building texturing
  • HAPPY FEET 2
    HAPPY FEET 2
    Ground surfacing (close to middle distance)
  • PICKMAN'S MODEL
    PICKMAN'S MODEL
    Surfacing main characters


ABOUT ME


I am a highly motivated texture artist with an extensive experience in texturing / surfacing and solid skills in modeling. I've been working in feature films since 2005 and I have previous experience in video games, cinematic trailers, commercials and other movies.

An important part of this experience has been focused into environment work, with a procedural workflow approach for flexibility /eficiency and handcrafted details for a more realistic results. I applied these techniques sucessfully into other tasks like vehicles, objects, vegetation and clothing.

I am continuosly leaning and exploring different software and techniques to improve all aspects of my work, taking advantage of the capabilities of modern software to create libraries and re-using / sharing complex materials across different projects.