ABOUT ME
I am a highly motivated texture artist with an extensive experience in texturing / surfacing and solid skills in modeling.
I've been working in feature films since 2005 and I have previous experience in video games, cinematic trailers, commercials and other movies.
An important part of this experience has been focused into environment work, with a procedural workflow approach for flexibility /eficiency and handcrafted details for a more realistic results. I applied these techniques sucessfully into other tasks like vehicles, objects, vegetation and clothing.
I am continuosly leaning and exploring different software and techniques to improve all aspects of my work, taking advantage of the capabilities of modern software to create libraries and re-using / sharing complex materials across different projects.
An important part of this experience has been focused into environment work, with a procedural workflow approach for flexibility /eficiency and handcrafted details for a more realistic results. I applied these techniques sucessfully into other tasks like vehicles, objects, vegetation and clothing.
I am continuosly leaning and exploring different software and techniques to improve all aspects of my work, taking advantage of the capabilities of modern software to create libraries and re-using / sharing complex materials across different projects.
