SHOT BREAKDOWN


  • Contribution: Texturing digital version of caravan and trailer on the floor (left), other trailers, solar panels, wind mills, parabolic antennas and debris chutes.





  • Contribution: Texturing some of the trailers and digital versions of the solar panels, wind mills, parabolic antennas and debris chutes.






  • Contribution: texturing digital set extension of the supportive metal structure (from the middle of the trailer and up).






  • Contribution: Texturing some of the trailers, solar panels, wind mills, parabolic antennas and debris chutes (some of them in close-up).






  • Contribution: Texturing digital floor extension and other elements of the ceiling and the walls.






  • Contribution: texturing heart and providing displacement and additional masks to the lookdev artist.





  • Contribution: texturing heart and providing displacement and additional masks to the lookdev artist.






  • Contribution: texturing steel metal structure.
    Previously textured by another artist. Remade from scracth.






  • Contribution: texturing digital set extension (from the second row of metal planks and up, including measurement poles).






  • Contribution: Texturing full digital version of the dock.





  • Contribution: Texturing a very detailed digital version of the tank-like vehicle, which was used also on some fast close-up scenes.






  • Contribution: Texturing a very detailed digital version of the tank-like vehicle, which was used also on some fast close-up scenes.






  • Contribution: surfacing digital floors (including stairs), sarcophagus, altar, braziers, brazier columns and squary columns. A first quick version of this environment was surfaced by another artist.I remade these elements from scratch.





  • Contribution: surfacing digital floor extension, stairs, sarcophagus, altar, braziers, brazier columns and squary columns. A first quick version of this environment was surfaced by another artist. I remade these elements from scratch.






  • Contribution: surfacing sculptures and blades. Sculptures were originally surfaced by another artist. I remade them from scratch.


  • Contribution: surfacing digital floor extension (marble), sculptures and bridge pillars. Sculptures were originally surfaced by another artist. I remade them from scratch.






  • Contribution: surfacing floor, brothel house (building with the open door), houses on the left (middle to far distance), elephants and carts (excluding treasure).






  • Contribution: surfacing floor, houses (right side), elephants and carts (excluding treasure).








  • Contribution: Texturing Golden Army.





  • Contribution: Tooth Fairy texturing (except wings).








  • Contribution: environment surfacing, from close-up to middle distance (areas free of penguins) and far away areas on the left.






  • Contribution: environment surfacing (close-up).








  • Contribution: Texturing buildings on the right side.





  • Contribution: Texturing buildings.






  • Contribution: Texturing buildings (behind the bus).






  • Contribution: Texturing building on the center.





  • Contribution: Texturing some of the buildings.







  • Contribution: Texturing cake (including displacement), other sweets on the shelves and the apron on the wall.






  • Contribution: texturing pies and oven door.