DEMO REEL 2017

 

 



SHOT BREAKDOWN

 

Project : Ready Player One (2018)
Position : Senior Texture Artist at Digital Domain (Vancouver).
Software : Mari, Substance Painter, Maya, Katana ,Photoshop and UVLayout.

Scene contribution: Some of the trailers, props and metal structures.







Scene contribution: Some of the trailers. Parabolic antenna, wind turbine and other elements close to the camera.




Project : The Fate of the Furious (2017)
Position : Senior Texture Artist at Digital Domain (Vancouver).
Software : Mari, Substance Painter, Maya, Katana ,Photoshop and UVLayout.

Scene contribution: Digital set extension (from the second row of metal planks and up, including measurement poles) .







Scene contribution: Digital version of tank-like vehicle.




Project : Gods Of Egypt (2016)
Position : Senior Surfacing Artist at Iloura (Sydney).
Software : Mari, Maya, Katana ,Photoshop and UVLayout.

Scene contribution: Marble floor, altar and tall columns. braziers and sarcophagus.







Scene contribution: Sarcophagus, marble floors and stairs.







Scene contribution: Sculptures and blades. (sculptures originally started by another artist. Rebuilt from scratch).








Scene contribution: Marble floor, sculptures and blades. (sculptures originally started by another artist. Rebuilt from scratch).








Scene contribution: Floor, brothel, small buildings (middle-background), elephants, straps and carts.








Scene contribution: Floor, brothel, elephants, straps and carts.








Scene contribution: Floor, elephants, straps and carts.




Project : The Hobbit: An Unexpected Journey (2012).
Position : Environment Texture Artist (Surfacing) at Weta Digital.
Software : Mari, Photoshop, Maya and and Weta's proprietary software.

Scene contribution: Surfacing city walls, containment walls, tower bell and other buildings. Generic tileable high resolution textures for the team.







Scene contribution: Digital ground Surfacing (middle distance to background).







Scene contribution: Digital ground Surfacing.







Scene contribution: Generic high resolution tileable wood textures and pitting displacement for the rock. Ladder Surfacing.




Project : Sucker Punch (2011).
Position : Senior Digital Artist (Surfacing) at Animal Logic.
Software : Maya, Photoshop, Zbrush, Mudbox, BodyPaint 3D, UVLayout and AL's proprietary software.

Scene contribution: Surfacing of some areas of the castle. Generic tileable textures for the team.






Scene contribution: environment surfacing (except platform).







Scene contribution: environment surfacing (except platform.







Scene contribution: environment surfacing




Project : Hellboy II: The Golden Army (2008).
Position : Senior Texture Artist at Double Negative.
Software : Photoshop, Maya, Zbrush, BodyPaint 3D, UVLayout.

Scene contribution: Creature Texturing.






Scene contribution: Creature texturing.




Project : 10,000 BC (2008).
Position : Senior texture Artist at MPC.
Software : Photoshop, Maya, BodyPaint 3D, UVLayout.

Scene contribution: Texturing skin , tusks, eyes and harness for mammoths.






Scene contribution: Texturing skin , tusks, eyes and harness for mammoths.




Project : Harry Potter and the Half Blood Prince (2009).
Position : Senior Texture Artist at Double Negative.
Software : Photoshop, Maya, Zbrush, BodyPaint 3D, UVLayout.

Scene contribution: City floor texturing and prop modeling.



Project : Happy Feet 2 (2011).
Position : Senior Digital Artist at Dr D.
Software :Photoshop, Houdini, Mari, Mudbox, BodyPaint 3D and Dr D's proprietary software.

Scene contribution: Environment surfacing (foreground to middle distance).






Scene contribution: Environment surfacing.




Project : Happy Feet (2006).
Position : Environment Surfacing Artist at Animal Logic.
Software : Maya, Photoshop, Deep UV and AL's proprietary software.

Scene contribution: Ground surfacing (created with displacement on a flat surface).



Project : Smurfs: The Lost Village (2017).
Position : Senior Texture Artist at Sony Imageworks (Vancouver).
Software : Mari, Maya, and Photoshop.

Scene contribution: Cake, oven door, apron and desserts on the shelf.







Scene contribution: Pies.