2019
Sonic the Hedgehog
Senior Environment Artist
- Creating materials and textures adaptable to different species of trees.
- Applying generic materials to rocky environments.
- Re-texturing hero cabin walls and door (inside / outside) for close-up.
- Additional modeling.
Error
2018
Vice
Lead Texture Artist
- Design the most efficient way to approach each project.
- Manage texture team and writing tutorials.
- Design complex materials (node based) to be used in multiple vehicles.
- Texturing (organic / hard surface).
Error
2017-2018
Spider-Man: Into the Spider-Verse
Senior Texture Artist
- Texturing buildings and environmental objects with a unique style designed for the movie.
Error
2016-2017
Senior Texture Artist
- Texturing environments, hero vehicles and objects.
- Additional look development.
Error
2016
Smurfs: The Lost Village
Senior Texture Artist
- Texturing environment objects with a semi-realistic style designed for this project.
Error
2015
The Great Wall
Senior Surfacing Artist
- Designing complex materials to be used masively on Chinese traditional buildings, based on the UV position of different elements.
- Surfacing environments, objects and a digital double.
- Additional modeling (hangar for unpublished project).
Error
2014-2015
Gods of Egypt
Senior Surfacing Artist
- Surfacing hero elements, including environments (interiors/exteriors), objects and an elephant with its carriage, matching the original movie sets with the reference material.
Error
2012
The Hobbit: An Unexpected Journey
Environment Texture Artist (Surfacing)
- Surfacing environments and objects.
- Design a realistic and complex forest ground with a propietary lookdev software.
- Creating generic high resolution texture tiles (8k - 16k) for the team.
Error
2010-2011
Happy Feet 2
Senior Digital Artist (Surfacing)
- Surfacing environments set in the Antarctic (mostly snow and ice), including painted and procedural displacements and some additional objects.
Error
2008-2010
Senior Digital Artist (Surfacing)
- Surfacing environments and objects. Design reusable building materials (SP).
- Surfacing many different objects (hero/background)(LODG).
- Surfacing environments matching the original movie sets (Aus).
Error
2007-2008
Senior Texture Artist
- Texturing London downtown streets (floor) and part of the Millenium Bridge. Additional object modeling (HP6).
- Creature texturing (organic/hard surface). Using Photoshop's actions to help texturing a massive amount of objects of the Golden Army (HB2).
Error
2006-2007
10,000 BC
Senior texture artist
- Texturing hero mammoth skin at very high resolution (legs and most of the body), tusks, eyes and harness.
Error
2005-2006
Happy Feet
Environment Surfacing Artist
- Texturing / lookdev complex environments set in the Antarctic, including painted and procedural displacements, and baking elements like shadows, subsurface scattering and hologram effects for the ice.
Error
2003-2004
Texture Artist / Modeler
Action Man: The Movie (animated movie)
GI Joe: Valor Vs Venum (animated movie)
GI Joe: Spy Troops (animated movie)
BOZ the Bear (animated show)
Robots, turn off your cell phone (commercial)
My Little Pony: Celebration Castle (commercial)
My Little Pony:Cotton Candy Cafe (commercial)
Chef Boyardee (commercial)
Spy Kids 3D (commercial)
GI Joe: Valor Vs Venum (animated movie)
GI Joe: Spy Troops (animated movie)
BOZ the Bear (animated show)
Robots, turn off your cell phone (commercial)
My Little Pony: Celebration Castle (commercial)
My Little Pony:Cotton Candy Cafe (commercial)
Chef Boyardee (commercial)
Spy Kids 3D (commercial)
- Modeling, UVs, texturing and shading a great variety of elements for TV movies, animated movies, commercials and and other projects with very short deadlines.
Error
2000-2003
- Kingdom Under Fire: The Crusaders
- Shining Lore
- Strident: The Shadow Front
- Modeling, texturing and shading (in many cases also designing) enviroments and objects for cinematic trailers.
Error
1999-2000
Commandos 2: Men of Courage
Texture Artist
- Create high resolution textures representing the ground/floors of the different environments of a video game.
- Considering the integration with the 3D elements (buildings, roads, plants etc.).
- Adittional modeling
Error
1994-1998
Blade of Darkness
Texture Artist
- Creating hundreds of seamles textures for the environments of a video game.
- The process involved painting on paper (gouache), using a scanner to digitalize the paints and create seamless textures in Photoshop (including many variations).