Sonic the Hedgehog Senior Environment Artist
  • Creating materials and textures adaptable to different species of trees.
  • Applying generic materials to rocky environments.
  • Re-texturing hero cabin walls and door (inside / outside) for close-up.
  • Additional modeling.


Vice Lead Texture Artist
  • Design the most efficient way to approach each project.
  • Manage texture team and writing tutorials.
  • Design complex materials (node based) to be used in multiple vehicles.
  • Texturing (organic / hard surface).


Spider-Man: Into the Spider-Verse Senior Texture Artist
  • Texturing buildings and environmental objects with a unique style designed for the movie.


  • Texturing environments, hero vehicles and objects.
  • Additional look development.


Smurfs: The Lost Village Senior Texture Artist

  • Texturing environment objects with a semi-realistic style designed for this project.


The Great Wall Senior Surfacing Artist

  • Designing complex materials to be used masively on Chinese traditional buildings, based on the UV position of different elements.
  • Surfacing environments, objects and a digital double.
  • Additional modeling (hangar for unpublished project).


Gods of Egypt Senior Surfacing Artist

  • Surfacing hero elements, including environments (interiors/exteriors), objects and an elephant with its carriage, matching the original movie sets with the reference material.


The Hobbit: An Unexpected Journey Environment Texture Artist (Surfacing)

  • Surfacing environments and objects.
  • Design a realistic and complex forest ground with a propietary lookdev software.
  • Creating generic high resolution texture tiles (8k - 16k) for the team.


Happy Feet 2 Senior Digital Artist (Surfacing)

  • Surfacing environments set in the Antarctic (mostly snow and ice), including painted and procedural displacements and some additional objects.


  • Surfacing environments and objects. Design reusable building materials (SP).
  • Surfacing many different objects (hero/background)(LODG).
  • Surfacing environments matching the original movie sets (Aus).


  • Texturing London downtown streets (floor) and part of the Millenium Bridge. Additional object modeling (HP6).
  • Creature texturing (organic/hard surface). Using Photoshop's actions to help texturing a massive amount of objects of the Golden Army (HB2).


10,000 BC Senior texture artist
  • Texturing hero mammoth skin at very high resolution (legs and most of the body), tusks, eyes and harness.


Happy Feet Environment Surfacing Artist
  • Texturing / lookdev complex environments set in the Antarctic, including painted and procedural displacements, and baking elements like shadows, subsurface scattering and hologram effects for the ice.


Action Man: The Movie (animated movie)
GI Joe: Valor Vs Venum (animated movie)
GI Joe: Spy Troops (animated movie)
BOZ the Bear (animated show)
Robots, turn off your cell phone (commercial)
My Little Pony: Celebration Castle (commercial)
My Little Pony:Cotton Candy Cafe (commercial)
Chef Boyardee (commercial)
Spy Kids 3D (commercial)
  • Modeling, UVs, texturing and shading a great variety of elements for TV movies, animated movies, commercials and and other projects with very short deadlines.


Texture Artist / Modeler
  • Modeling, texturing and shading (in many cases also designing) enviroments and objects for cinematic trailers.


  • Create high resolution textures representing the ground/floors of the different environments of a video game.
  • Considering the integration with the 3D elements (buildings, roads, plants etc.).
  • Adittional modeling


Blade of Darkness Texture Artist
  • Creating hundreds of seamles textures for the environments of a video game.
  • The process involved painting on paper (gouache), using a scanner to digitalize the paints and create seamless textures in Photoshop (including many variations).