EXPERIENCE - FILM

 

Lead Texture Artist at Cinesite (march 2018 - present).
Projects
: Several projects still unreleased.
Responsibilities: Manage texture team. Write tutorials. Design the most efficient way to approach each project. Texturing (organic / hard surface).

Senior Texture Artist at Sony Pictures Imagework (September 2017 - February 2018).
Project
: Spider-man: Into the Spider-Verse
Responsibilities: texturing (environment and props).

Senior Texture Artist at Digital Domain (September 2016 - August 2017).
Projects
: The Fate of the Furious / Thor: Ragnarok / Ready Player One
Responsibilities: texturing (environment, vehicle and props). Additional look development.

Senior Texture Artist at Sony Pictures Imagework (March 2016 - September 2016).
Project
: Smurfs: The Lost Village
Responsibilities: texturing (environment and props).

Senior Surfacing Artist at ILM Singapore (July 2015 - December 2015).
Projects: The Great Wall / unfinished animation project
Responsibilities: surfacing (environments, characters, props). Additional modeling (environment).

Senior Surfacing Artist at Iloura Sydney (June 2014 - May 2015).
Project: Gods of Egypt
Responsibilities: surfacing (environments, props and creatures).

Environment Texture Artist (surfacing) at Weta Digital (April 2012 - November 2012).
Project: The Hobbit: An Unexpected Journey
Responsibilities: surfacing (environments and props). Creating generic high resolution tiles (8k - 16k) for the environment team.


Senior Digital Artist (surfacing) at Dr D Studios (November 2010 - November 2011).
Project: Happy Feet 2
Responsibilities: surfacing environmental scenes set in the Antarctic. Additional prop surfacing.


Senior Digital Artist (surfacing) at Animal Logic (June 2008 - July 2010).
Projects: Sucker Punch / Legend of the Guardians: The Owls of Ga'Hoole / Australia
Responsibilities: surfacing (environments and props).


Senior Texture Artist at Double Negative (April 2007 - April 2008).
Projects: Harry Potter and the Half Blood Prince / Hellboy 2: The Golden Army
Responsibilities: creature texturing (Hellboy). Environment texturing and additional modeling (Harry Potter).


Senior Texture Artist at MPC (August 2006 - April 2007).
Project: 10,000 BC
Responsibilities: texturing skin , tusks, eyes and harness for mammoths.


Environment Surfacing Artist at Animal Logic (June 2005 - July 2006).
Project: Happy Feet
Responsibilities: surfacing environmental scenes set in the Antarctic.

 

 

EXPERIENCE - other movies / commercials / trailers

 

Texture Artist / Modeler at Reel FX Creative Studios (March 2003 - November 2004).
Movies: Halloweentown High / Pixel Perfect / Saving Jessica Lynch
Animated movies: BOZ The Bear / Action Man: The Movie / GI JOE Valor Versus Venom / GI JOE Spy Troops
Commercials: Robots (turn off cell phone) / My Little Pony Celebration Castle / My Little Pony Cotton Candy Cafe / SpyKids 3D Theater / Chef Boyardee
Responsibilities: modeling (organic, vehicles, environments), Texturing (characters, environments) and UVs.


Environment Artist at Phantagram Entertainment (June 2000 - February 2003).
Cinematic trailers: Kingdom Under Fire II, The Crusaders / Shining Lore / Strident, The Shadow Front
Responsibilities: create environments for cinematic trailers (modeling, texturing, shading). Additional lighting, render testing (XSI), and 3D Layouts.

 

 

EXPERIENCE - VIDEO GAMES

 

Texture Artist at Pyro Studios (September 1999 - April 2000).
Video game: Commandos 2, Men of Courage
Responsibilities: generate high definition terrain texture maps for video games. Additional Modeling and render testing.


Texture Artist. Independent project later on developed at Rebel Act Studios (August 1994 - January 1998).
Video game: Blade of Darkness
Responsibilities: design and creation of seamless textures for a video game (gouache over paper + scanning + Photoshop).

 

 

EXPERIENCE - additional projects

 

Character Surfacing - collaboration with Pablo Angeles Zuman, during 2011 - 2012.
Project: Pickman's Model (short animation movie).
Responsibilities: character Surfacing (mentalray).


Modeler - collaboration with Brigham Young University , during fall-winter 2004.
Project: Der Ostwind (short movie, 2007 Sudance Film Festival).
Responsibilities: modeling a German zeppelin for subdivision, based in photographs and blueprints.

 

 

SOFTWARE

 

Main: Mari, Substance Painter, Photoshop, Maya, Mudbox, UVLayout.
Experience with: Katana, Body Paint 3D, ZBrush, Houdini, XSI, Max, RenderMan, Mental Ray, VRay, After Effects, Vegas, Digital Fusion.
Other knowledges: HTML, CSS, Joomla.

 

 

OTHER SKILLS

 

Spanish(native) and English languages.

Digital painting (ArtRage) and digital photography.

 

 

EDUCATION

 

Secondary education plus 3 years of University.