DAVID
GURREA
Senior Texture Artist
Surfacing
Surfacing
PROFILE
I am a highly motivated texture artist with an extensive experience in texturing / surfacing and solid skills in modeling.
I've been working in feature films since 2005 and I have previous experience in video games, cinematic trailers, commercials and other movies.
An important part of this experience has been focused into environment work, with a procedural workflow approach for flexibility /eficiency and handcrafted details for a more realistic results. I applied these techniques sucessfully into other taks like vehicles, props, vegetation and clothing.
I am continuosly leaning and exploring different software and techniques to improve all aspects of my work, taking advantage of the capabilities of modern software to create libraries and re-using / sharing complex materials across different projects.
An important part of this experience has been focused into environment work, with a procedural workflow approach for flexibility /eficiency and handcrafted details for a more realistic results. I applied these techniques sucessfully into other taks like vehicles, props, vegetation and clothing.
I am continuosly leaning and exploring different software and techniques to improve all aspects of my work, taking advantage of the capabilities of modern software to create libraries and re-using / sharing complex materials across different projects.
SOFTWARE
Mari
Substance Painter
Substance Designer
Photoshop
Maya
UVLayout
Mudbox
LANGUAGE
Spanish
English
French
EDUCATION
HOBBIES
EARLY EXPERIENCE
2003 - 2004: commercials, animated movies (Hasbro),
TV movies (Disney).
2000 - 2003: cinematic trailers (video games).
1994 - 2000: video games.
FILM EXPERIENCE
Senior Surfacing Artist (Environment) | Skydance Animation Madrid
Granada (remote), December 2020 - Present
- Creating UVs, textures and shading for buildings, objects, props, vehicles etc.
- Adding realistic details to other objects (like stickers, graffiti, painted details etc.)
- Creating a variety of smart materials in Substance Painter, based mostly in procedurals and tileable textures, to speed up the texturing of similar materials .
Senior Texture Artist (Environment) | Marza Animation Planet
Tokyo, September 2019 - October 2019
- Creating materials and textures adaptable to different species of trees.
- Applying generic materials to rocky environments.
- Re-texturing hero cabin walls and door (inside / outside) for close-up.
- Additional modeling.
Lead Texture Artist | Cinesite
Montréal, March 2018 - August 2018
- Design the most efficient way to approach each project.
- Manage texture team and writing tutorials.
- Design complex materials (node based) to be used in multiple vehicles.
- Texturing (organic / hard surface).
Senior Texture Artist | Sony Imageworks
Vancouver, September 2017 - February 2018
- Texturing buildings and environmental objects with a unique style designed for the movie.
Senior Texture Artist | Digital Domain
Vancouver, September 2016 - August 2017
- Texturing environments, hero vehicles and objects.
- Additional look development.
Senior Texture Artist | Sony Imagewokrs
Vancouver, March 2016 - September 2016
- Texturing environment objects with a semi-realistic style designed for this project.
Senior Surfacing Artist | ILM
Singapore, July 2015 - December 2015
- Designing complex materials to be used masively on Chinese traditional buildings, based on the UV position of different elements.
- Surfacing environments, objects and a digital double.
- Additional modeling (hangar for unpublished project).
Senior Surfacing Artist | Iloura
Sydney, June 2014 - May 2015
- Surfacing hero elements, including environments (interiors/exteriors), objects and an elephant with its carriage, matching the original movie sets with the reference material.
Environment Texture Artist (Surfacing) | Weta Digital
Wellington, April 2012 - November 2012
- Surfacing environments and objects.
- Design a realistic and complex forest ground with a propietary lookdev software.
- Creating generic high resolution texture tiles (8k - 16k) for the team.
Senior Digital Artist (Surfacing) | Dr. D
Sydney, November 2010 - August 2011
- Surfacing complex environments set in the Antarctic (mostly snow and ice), including painted/procedural displacements and some additional objects.
Senior Digital Artist (Surfacing) | Animal Logic
Sydney, June 2008 - June 2010
- Surfacing environments / objects. Design reusable building materials (SP).
- Surfacing many different objects (hero/background)(LODG).
- Surfacing environments matching the original movie sets (Aus).
Senior Texture Artist | DNeg
London,April 2007 - April 2008
(uncredited)
- Texturing London downtown streets (floor) and part of the Millenium Bridge. Additional object modeling (HP6).
- Creature texturing (organic/hard surface). Using Photoshop's actions to help texturing a massive amount of objects of the Golden Army (HB2).
Senior Texture Artist | MPC
London, August 2006 - April 2007
- Texturing hero mammoth skin at very high resolution (legs and most of the body), tusks, eyes and harness.
Environment Surfacing Artist | Animal Logic
Sydney, June 2005 - July 2006
- Surfacing complex environments set in the Antarctic, including painted / procedural displacements, and baking elements like shadows, subsurface scattering and hologram effects for the ice.